"SeaWolf" Game Proposal

 

Abstract: We propose to design and implement a real-time networked multi-player naval warfare game. The players participate in a battle between submarines and destroyers in an underwater 3D environment. Each player seeks to destroy all of the other players and be the last survivor, or if the game set to team-based play, to destroy all of the other players that are members of opposing teams. The environment is based upon a first person view of the ship and the surrounding visible objects, along with status indicators and "radar." The game will be targeted towards Linux i386 with an optional Windows port.

 

 

Graphics Subsystem: Graphics will be implemented taking advantage of SDL, lib3DS, and possibly other libraries and will be OpenGL based. The user will be able to view the realtime battle through various camera angles. There is a visible range which the user can see. Objects may exist beyond visible range, however they may still be detectable using sonar. The environment consists primarily of submarines, the sea floor, and fired weapons.

 

Networking Subsystem: The networking subsystem is based upon a state machine where a master server keeps track of the state of the entire network game. The master receives player action reports from slave machines, and handles all game related computions and modifications to the game world.

 

Game Play: Controls will be similar to those of a first person shooter. Players may play either individually or in teams.

 

Optional functionality: If time allows, we would like to add network text and voice in-game chatting, additional

weapons and perhaps a purchasing scheme (ala CounterStrike), damage based on location of where weapon detonated, sound, and different ships for the player to select between.

 

Note: As CS184 is a computer graphics class, some of the non-graphics features above may be sacrified to ensure completion of the program.

 

Deliverable Schedule:

 

Deliverable 1:

Basic Sub navigation around a 3d world

Obstacles and static objects in world

Move camera around

Visibility limitations (fog)

 

Deliverable 2:

Basic Multiplayer Network gameplay

Bells+Whistles